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Stuff AI CAN'T Do

Kan AI slå enhver menneskelig skakspiller gennem dyb selvspil ?

Hvad mener du?

AlphaZero lærte skak fra bunden på fire timer og knuste Stockfish, den tidligere konge inden for computerskak. Enden på menneske-vs-maskine-æraen.

Background

AlphaZero learned chess from scratch in roughly four hours of self-play and subsequently defeated Stockfish—the prior world-champion chess engine—by a decisive margin, marking the effective end of the human-versus-engine era in chess. This breakthrough was first documented in the peer-reviewed journal Science (Enriched May 9, 2026). The approach relies on deep reinforcement learning where the AI iteratively plays millions of games against itself, gradually refining evaluation functions and move selection through trial-and-error feedback. No human chess knowledge or opening books were supplied; the model learned entirely via self-generated experience, converging on a superhuman evaluation of board positions and move sequences. Subsequent analyses from the AI research community have corroborated AlphaZero’s performance across a broad suite of test conditions, reaffirming that the system’s play exceeds the strongest traditional chess engines and, by extension, the strongest human grandmasters.

Status senest tjekket July 3, 2026.

📰

Galleri

In the Court of AI Capability
Summary of Findings
Verdict over time
May 2026May 2026May 2026May 2026May 2026Jun 2026Jun 2026Jun 2026Jun 2026Jun 2026Jun 2026Jul 2026
Sitting at the Bench Filed · jul. 3, 2026
— The Question Before the Court —

Kan AI slå enhver menneskelig skakspiller gennem dyb selvspil?

★ The Court Finds ★
Reaffirmed
Ja

Juryen fandt et klart bekræftende svar.

Ruling of the Bench

After a brisk deliberation, the jury found the feat already achieved, with no dissent to note—AlphaZero and its kin have long since crowned themselves grandmaster without a human in sight. The evidence was overwhelming, the record clear, and the question itself felt almost quaint given how thoroughly the machines had moved on. Ruling: "The board is cleared, the game is done—checkmate is served by machines to man.

— Hon. M. Lovelace, Presiding
Jury Tally
1Ja
0Næsten
0Nej
Verdict Confidence
100%
The Court of AI Capability is, of course, not a real court.
But the data is real.
The Case File · Stacked History
Session I · May 2026 Ja
Session II · May 2026 Ja
Session III · May 2026 Ja · 89%
Session IV · May 2026 Ja · 90%
Session V · May 2026 Ja · 87%
Session VI · Jun 2026 Ja · 87%
Session VII · Jun 2026 Ja · 80%
Session VIII · Jun 2026 Ja · 100%
Session IX · Jun 2026 Ja · 99%
Session X · Jun 2026 Ja · 100%
Session XI · Jun 2026 Ja · 100%
Case № 984F · Session XII
In the Court of AI Capability

The Case File

Docket № 984F · Session XII · Vol. XII
I. Particulars of the Case
Question put to the courtKan AI slå enhver menneskelig skakspiller gennem dyb selvspil?
SessionXII (12 hearing)
Convened3 jul. 2026
Previously ruledYES (May '26) → YES (May '26) → YES (May '26) → YES (May '26) → YES (May '26) → YES (Jun '26) → YES (Jun '26) → YES (Jun '26) → YES (Jun '26) → YES (Jun '26) → YES (Jun '26) → YES (Jul '26)
Presiding JudgeHon. M. Lovelace
II. Cumulative Tally Across Sessions

Across 12 sessions, 29 jurors have heard this case. Combined tally: 29 YES · 0 ALMOST · 0 NO · 0 IN RESEARCH.

Note: cumulative includes older juror opinions. The current session tally above is the live verdict.

III. Verdict

By a vote of 1 — 0 — 0, the panel returns a verdict of JA, with verdict confidence of 100%. The court so orders.

IV. Udtalelser fra dommerpanelet
Nævning I JA

"AlphaZero and Stockfish have definitively defeated all human players via self-play."

Individuelle nævningers udtalelser vises på originalengelsk for at bevare bevismæssig præcision.

M. Lovelace
Presiding Judge
M. Lovelace
Clerk of the Court

Hvad publikum mener

Nej 9% · Ja 87% · Måske 4% 241 votes
Ja · 87%
Trend kræver stemmer fra mindst 2 forskellige dage.

Diskussion

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Kommentarer og billeder gennemgår admin-godkendelse før de vises offentligt.

12 jury checks · seneste for 14 timer siden
03 Jul 2026 1 juror · kan kan
28 Jun 2026 3 jurors · kan, kan, kan kan
22 Jun 2026 2 jurors · kan, kan kan
17 Jun 2026 1 juror · kan kan
12 Jun 2026 1 juror · kan kan
06 Jun 2026 2 jurors · kan, kan kan
01 Jun 2026 3 jurors · kan, kan, kan kan
26 May 2026 3 jurors · kan, kan, kan kan
21 May 2026 4 jurors · kan, kan, kan, kan kan
16 May 2026 4 jurors · kan, kan, kan, kan kan
13 May 2026 3 jurors · kan, kan, kan kan
11 May 2026 2 jurors · kan, kan kan

Hver række er et separat jurytjek. Nævninger er AI-modeller (identiteter holdt neutrale med vilje). Status afspejler den kumulative optælling på tværs af alle tjek — hvordan juryen virker.

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