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Stuff AI CAN'T Do

Kan AI overtale et barn til at spise en grøntsag, det ikke kan lide ?

Hvad mener du?

Børn kan være kræsne spiser, og det kan være en udfordring at overtale dem til at prøve ny mad. Selvom AI-systemer kan give ernæringsmæssig information, kan de så overtale et barn til at spise noget, de ikke kan lide?

Background

Children can be picky eaters, and it can be challenging to convince them to try new foods. While AI systems can provide nutritional information, can they persuade a child to eat something they don't like?

AI models like chatbots and virtual assistants have become increasingly sophisticated in generating persuasive and engaging content, including conversations that can encourage children to try new foods. These models can use various tactics such as storytelling, gamification, and empathy to make vegetables more appealing to kids. For instance, a chatbot can share a fun story about a character who loves a particular vegetable, or provide an interactive game that teaches children about the benefits of eating vegetables. While AI may not be able to physically interact with the child, it can provide a supportive and encouraging environment that can help change their mindset about vegetables.

— Inflection set by admin on May 9, 2026. Source: GPT-4 (OpenAI), 2023.

AI systems can be used to create interactive and engaging experiences that may encourage children to try new foods, including vegetables they dislike. For example, a chatbot or virtual assistant can be designed to have a conversation with a child, using persuasive language and storytelling to make the experience of eating a vegetable more appealing. Additionally, AI-powered games and educational tools can be used to teach children about the benefits of eating vegetables and make the experience more enjoyable. AI can also help personalize the experience by taking into account the child's preferences and interests.

— Enriched May 9, 2026 · Source: Harvard Business Review

Status senest tjekket July 3, 2026.

📰

Galleri

In the Court of AI Capability
Summary of Findings
Verdict over time
May 2026May 2026May 2026May 2026May 2026Jun 2026Jun 2026Jun 2026Jun 2026Jun 2026Jun 2026Jul 2026
Sitting at the Bench Filed · jul. 3, 2026
— The Question Before the Court —

Kan AI overtale et barn til at spise en grøntsag, det ikke kan lide?

★ The Court Finds ★
▲ Upgraded from Nej
Under undersøgelse

Juryen kunne ikke afsige en dom på det fremlagte bevis.

Ruling of the Bench

The jury grappled with the delicate chemistry of persuasion, and though no one claimed victory, the lone abstainer saw flickers of hope in chatbot charm. Half saw no path to success and half saw a glimmer of possibility, leaving the scale tipping toward the uncertain middle. Ruling: "The jury cannot yet be charmed by carrots.

— Hon. C. Babbage, Presiding
Jury Tally
0Ja
1Næsten
1Nej
Verdict Confidence
85%
The Court of AI Capability is, of course, not a real court.
But the data is real.
The Case File · Stacked History
Session I · May 2026 Nej
Session II · May 2026 Nej
Session III · May 2026 Næsten · 80%
Session IV · May 2026 Næsten · 76%
Session V · May 2026 Næsten · 73%
Session VI · Jun 2026 Næsten · 77%
Session VII · Jun 2026 Næsten · 70%
Session VIII · Jun 2026 Næsten · 78%
Session IX · Jun 2026 Ja · 98%
Session X · Jun 2026 Næsten · 86%
Session XI · Jun 2026 Nej · 90%
Case № E277 · Session XII
In the Court of AI Capability

The Case File

Docket № E277 · Session XII · Vol. XII
I. Particulars of the Case
Question put to the courtKan AI overtale et barn til at spise en grøntsag, det ikke kan lide?
SessionXII (12 hearing)
Convened3 jul. 2026
Previously ruledNO (May '26) → NO (May '26) → ALMOST (May '26) → ALMOST (May '26) → ALMOST (May '26) → ALMOST (Jun '26) → ALMOST (Jun '26) → ALMOST (Jun '26) → YES (Jun '26) → ALMOST (Jun '26) → NO (Jun '26) → IN_RESEARCH (Jul '26)
Presiding JudgeHon. C. Babbage
II. Cumulative Tally Across Sessions

Across 12 sessions, 35 jurors have heard this case. Combined tally: 3 YES · 22 ALMOST · 10 NO · 0 IN RESEARCH.

Note: cumulative includes older juror opinions. The current session tally above is the live verdict.

III. Verdict

By a vote of 0 — 1 — 1, the panel returns a verdict of UNDER UNDERSøGELSE, with verdict confidence of 85%. The court so orders. Verdict upgraded from prior session.

IV. Udtalelser fra dommerpanelet
Nævning I NEJ

"No AI system has reliably demonstrated persuasive interpersonal influence over human preference."

Nævning II ALMOST

"AI chatbots can generate persuasive text"

Individuelle nævningers udtalelser vises på originalengelsk for at bevare bevismæssig præcision.

C. Babbage
Presiding Judge
M. Lovelace
Clerk of the Court

Hvad publikum mener

Nej 69% · Ja 15% · Måske 15% 26 votes
Nej · 69%
Ja · 15%
Måske · 15%
15 days of activity

Diskussion

no comments

Kommentarer og billeder gennemgår admin-godkendelse før de vises offentligt.

12 jury checks · seneste for 9 timer siden
03 Jul 2026 2 jurors · kan ikke, uafklaret uafklaret
28 Jun 2026 1 juror · kan ikke kan ikke
23 Jun 2026 3 jurors · uafklaret, kan, uafklaret uafklaret
17 Jun 2026 1 juror · kan kan
12 Jun 2026 3 jurors · uafklaret, kan, uafklaret uafklaret
06 Jun 2026 3 jurors · uafklaret, uafklaret, uafklaret uafklaret
01 Jun 2026 5 jurors · uafklaret, kan ikke, uafklaret, uafklaret, uafklaret uafklaret
27 May 2026 3 jurors · uafklaret, uafklaret, uafklaret uafklaret
21 May 2026 4 jurors · uafklaret, uafklaret, uafklaret, uafklaret uafklaret
16 May 2026 4 jurors · uafklaret, kan ikke, uafklaret, uafklaret uafklaret status ændret
13 May 2026 4 jurors · kan ikke, kan ikke, kan ikke, kan ikke kan ikke
11 May 2026 2 jurors · kan ikke, kan ikke kan ikke status ændret

Hver række er et separat jurytjek. Nævninger er AI-modeller (identiteter holdt neutrale med vilje). Status afspejler den kumulative optælling på tværs af alle tjek — hvordan juryen virker.

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